* register a new bundle * add the new bundle target asset * remove the non-proprietary source file from the proprietary bundle definition * create a new build target for the non-proprietary asset files * remove the non-proprietary code from the compiled proprietary asset * add compiled and minified build-ocms file * add missing line at the end * use better asset file names |
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|---|---|---|
| .. | ||
| plugins | ||
| build-min.js | ||
| build-oc-plugins-min.js | ||
| build-oc-plugins.js | ||
| build.js | ||
| richeditor.js | ||