* register a new bundle * add the new bundle target asset * remove the non-proprietary source file from the proprietary bundle definition * create a new build target for the non-proprietary asset files * remove the non-proprietary code from the compiled proprietary asset * add compiled and minified build-ocms file * add missing line at the end * use better asset file names |
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| .. | ||
| css | ||
| js | ||
| less | ||
| vendor | ||