turkmentv_front/components/lottery/LotteryWinnersSection.tsx

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import { useState, useEffect } from "react";
import { useLotteryAuth } from "@/store/useLotteryAuth";
import { LotteryWinnerDataSimplified } from "@/typings/lottery/lottery.types";
import LotteryWinnersList from "./winners/LotteryWinnersList";
import LotterySlotCounter from "./slotCounter/LotterySlotCounter";
import AnimatedText from "@/components/common/AnimatedText";
import { useWebsocketLottery } from "@/hooks/useWebSocketLottery";
import Confetti from "../common/Confetti";
import { AnimatePresence, motion } from "framer-motion";
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import { revalidateTagName } from "@/api";
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const WEBSOCKET_URL = "wss://sms.turkmentv.gov.tm/ws/lottery?dst=";
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const SLOT_COUNTER_DURATION = 30000;
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const LotteryWinnersSection = ({ data }: { data: any }) => {
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const [winners, setWinners] = useState<LotteryWinnerDataSimplified[]>([]);
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const [currentNumber, setCurrentNumber] = useState<string>("00-00-00-00-00");
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const [isConfettiActive, setIsConfettiActive] = useState(false);
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const [winnerSelectingStatus, setWinnerSelectingStatus] = useState<
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"not-selected" | "is-selecting" | "selected"
>("not-selected");
const [pendingWinner, setPendingWinner] =
useState<LotteryWinnerDataSimplified | null>(null);
const [topText, setTopText] = useState<string>("Bije az wagtdan başlaýar");
const [bottomText, setBottomText] = useState<string>("");
const [messageQueue, setMessageQueue] = useState<
LotteryWinnerDataSimplified[]
>([]); // Queue for incoming WebSocket messages
const [isProcessing, setIsProcessing] = useState<boolean>(false); // Track if a message is being processed
const [startNumber, setStartNumber] = useState("00,00,00,00,00");
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const { wsStatus, subscribeToMessages } = useWebsocketLottery(
`${WEBSOCKET_URL}${data?.data.sms_number}`
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);
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// Initialize winners from lottery data
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useEffect(() => {
if (data?.data?.winners.length > 0) {
const simplifiedWinners = data.data.winners.map((winner: any) => ({
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phone: winner.client,
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winner_no: winner.winner_no,
ticket: winner.ticket,
}));
setWinners(simplifiedWinners);
const lastWinner = simplifiedWinners[simplifiedWinners.length - 1];
setWinnerSelectingStatus("selected");
setTopText(`${lastWinner.winner_no}-nji ýeňiji`);
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setBottomText(lastWinner.phone);
setStartNumber(lastWinner.ticket.replace(/-/g, ","));
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setIsConfettiActive(true);
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}
}, [data]);
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// Subscribe to WebSocket messages
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useEffect(() => {
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const unsubscribe = subscribeToMessages((event) => {
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try {
const newWinner: LotteryWinnerDataSimplified = JSON.parse(event.data);
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// Add new message to the queue
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setMessageQueue((prevQueue) => {
return [...prevQueue, newWinner];
});
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} catch (error) {
console.error("Error parsing WebSocket message:", error);
}
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});
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return () => unsubscribe();
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}, [subscribeToMessages]);
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// Process queue when a new message is added
useEffect(() => {
if (!isProcessing && messageQueue.length > 0) {
processQueue();
}
}, [messageQueue, isProcessing]);
// Process a single message from the queue
const processQueue = async () => {
if (isProcessing || messageQueue.length === 0) return;
setIsProcessing(true); // Lock processing
const message = messageQueue[0]; // Get the first message in the queue
try {
await handleMessage(message);
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} catch (error) {
console.error("Error processing message:", error);
}
setMessageQueue((prevQueue) => prevQueue.slice(1)); // Remove the processed message from the queue
setIsProcessing(false); // Unlock processing
};
// Handle the logic for processing a single WebSocket message
const handleMessage = async (winner: LotteryWinnerDataSimplified) => {
setStartNumber("00,00,00,00,00");
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setIsConfettiActive(false);
setTopText(`${winner.winner_no}-nji ýeňiji saýlanýar`);
setBottomText("...");
setWinnerSelectingStatus("is-selecting");
setPendingWinner(winner);
setCurrentNumber(winner.ticket);
// Wait for the animation duration
await new Promise((resolve) => setTimeout(resolve, SLOT_COUNTER_DURATION));
// Finalize winner selection
setTopText(`${winner.winner_no}-nji ýeňiji`);
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setBottomText(winner.phone);
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setWinnerSelectingStatus("selected");
setIsConfettiActive(true);
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revalidateTagName("lotteryData");
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// Add the winner to the list
setWinners((prevWinners) => [...prevWinners, winner]);
// Wait for the animation duration
await new Promise((resolve) => setTimeout(resolve, 5000));
};
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return (
<section>
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{wsStatus === "error" && (
<div className="text-red-500 text-center mb-2">
Websocket connection error.
</div>
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)}
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{isConfettiActive && <Confetti />}
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<div className="container">
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<div
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className="flex flex-col items-center rounded-[32px] gap-[40px]"
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style={{
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background: "linear-gradient(180deg, #F0ECF4 0%, #E1E0FF 43.5%)",
}}
>
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<AnimatePresence>
<div className="flex items-center justify-center w-full sm:min-h-[240px] pt-6">
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{winnerSelectingStatus === "not-selected" ? (
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<AnimatedText
key={topText}
text={topText}
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className="text-center flex items-center justify-center md:text-[80px] sm:text-[56px] text-[24px] leading-[120%] text-[#E65E19]"
duration={0.4}
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/>
) : (
<motion.div
variants={{
enter: {
transition: { staggerChildren: 1, delayChildren: 0.5 },
},
exit: {
transition: {
staggerChildren: 0.05,
staggerDirection: -1,
},
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},
}}
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className="flex flex-col items-center justify-center"
>
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<AnimatedText
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key={topText}
text={topText}
className="text-center sm:text-[56px] text-[24px] w-full leading-[120%] text-[#E65E19]"
duration={0.4}
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/>
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{bottomText && (
<AnimatedText
key={bottomText}
text={bottomText}
className="text-center sm:text-[80px] text-[32px] leading-[120%] text-[#E65E19]"
duration={0.4}
/>
)}
</motion.div>
)}
</div>
</AnimatePresence>
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<div className="z-10">
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{currentNumber && (
<LotterySlotCounter
numberString={currentNumber}
startNumber={startNumber}
/>
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)}
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</div>
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<div className="flex gap-6 rounded-[12px] flex-1 w-full items-center justify-center sm:pb-[62px] pb-[32px] px-4">
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{winners.length > 0 && <LotteryWinnersList winners={winners} />}
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</div>
</div>
</div>
</section>
);
};
export default LotteryWinnersSection;